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Download Pathfinder Module: Wardens of the Reborn Forge by Patrick Renie PDF

By Patrick Renie

Alkenstar, urban of Smog, is a bastion of civilization within the magic-warped area often called the Mana Wastes. Its inventive electorate continue to exist within the treacherous Spellscar desolate tract with the aid of canny innovations like weapons and clockwork automatons, yet now their build protectors have started to run amok in the urban. It falls to the desktops to enterprise past the town partitions to discover the resource in their unusual habit. Will they discover the mastermind in the back of the plot and placed an finish to this insanity, or will they as a substitute fall sufferer to the primal magic and savage tribes of Mana Wastes mutants that beleaguer the city?

Wardens of the Reborn Forge is a deluxe super-adventure for 12th-level characters, and contains sixty four action-packed pages of event jam-packed with mechanical machinations, new monsters, a gorgeous double-sided and full-color poster map of Alkenstar, and an enormous miniatures-scale battleground!

Players can anticipate to arrive fifteenth point by the point they whole this epic adventure—if they be able to continue to exist the machinations of the clockwork structures of the reborn forge!

By Patrick Renie.

ISBN-13: 978-1-60125-555-6

Pathfinder Modules are 64-page, fine quality, full-color, adventures utilizing the Open online game License to paintings with either the Pathfinder Roleplaying video game and the traditional 3.5 delusion RPG principles set. This Pathfinder Module comprises new monsters, treasure, a double-sided poster map, and an absolutely specific bonus situation that may be used as a part of the journey or in the other video game!

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Additional resources for Pathfinder Module: Wardens of the Reborn Forge

Sample text

MANA STORM When the PCs emerge from the Karggat Mine, th ey find themselves directly in the midst of a massive mana storm-one of the magical tempests that frequently assail the Mana Wastes. While the Mana Wastes ' corruptive influence may have affecte d magic use in the Karggat Mine, the influence o f these fell energies is even stronger out in the open, where cloud s o f roiling arcana thunder with insane e ldritch energy and threaten to undo the fabric o f reality at any given moment. Hazard: The raging mana storm manifests in several ways.

Da rkvision 60 f t . , scent; Perception + 1 5 DEFENSE AC 20, to uch 1 6, flat-footed 1 4 (+6 Dex, +4 natural) h p 87 each (9d 1 0 +3 8) Fort +8, Ref + 1 1 , Will +5; + 1 vs. , fly 40 ft. (good) Melee short sword +1 4/+9 (1 d 6+5/1 9-20), bite +9 ( 1 d 6 +2 p l u s bleed), claw +9 ( 1 d 6 +2 p l u s grab) o r b i t e +1 4 (1 d6+5 p l u s bleed), 2 claws +1 4 (1d6+5 p l u s grab) Ranged mwk heavy repeating crossbow + 1 6/+ 1 1 (1 d 1 0/1 9-20) Special Attacks bleed (1 d4), blood d r a i n (1 Constitution), d ust cloud, fe l l shriek, powerful charge (claw, 2d6+6) TACTICS During Combat Armed with their heavy crossbows, the sabosan take defensive positions within the Sultur M i l l O utpost while shooti ng from afar.

MANA STORM When the PCs emerge from the Karggat Mine, th ey find themselves directly in the midst of a massive mana storm-one of the magical tempests that frequently assail the Mana Wastes. While the Mana Wastes ' corruptive influence may have affecte d magic use in the Karggat Mine, the influence o f these fell energies is even stronger out in the open, where cloud s o f roiling arcana thunder with insane e ldritch energy and threaten to undo the fabric o f reality at any given moment. Hazard: The raging mana storm manifests in several ways.

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