By Paizo Inc.
Pathfinder and the increase of the Runelords experience direction famously reimagined goblins, detailing their tradition, mannerisms, and strategies in a manner that made a humdrum outdated monster some of the most hotly mentioned foes in delusion roleplaying. Now, the minds that deliver you Pathfinder have utilized an identical solution to ten "classic" monsters, supplying whole ecological discussions and event rules concerning orcs, ogres, goblins, hobgoblins, trolls, bugbears, and extra during this lavishly illustrated, full-color 64-page assessment that's either enjoyable to learn and enjoyable to exploit on the gaming table.
Designed to be used with the Pathfinder Chronicles crusade atmosphere yet simply moveable to any delusion crusade, vintage Monsters Revisited is a source players can flip to back and again.
Written via James Jacobs et al.
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Additional info for Pathfinder Chronicles: Classic Monsters Revisited
Due to their continued growth into old age, this leader is frequently one of the oldest and most experienced members as well. Shamans are treated as respected advisors, but are rarely leaders themselves. While females share equally in the hunting and fighting, their slightly smaller size and relative delicacy during pregnancy make them less likely to hold positions of leadership, as the ultimate goal of any lizardfolk tribe is the continuation of its line. For this reason, female leaders are likely sterile.
Elderly kobolds are rare on the surface, but are quite common hidden deep underground. Kobold matriarchs, in particular, become more fertile with age. A kobold egg-mother who reaches the age of 40 or more can lay as many as 50 or 60 eggs per year. An egg-mother who reaches the age of 80 can lay 100 eggs per year. These numbers help explain kobold survival in an uncaring and hostile world. It also explains why they are so determined in defense of their lairs. A relatively small number of egg-laying elderly matriarchs can breed an entire tribe, but only when nesting and brooding.
In areas where such animals are common, lizardfolk tribes are likely to contain at least a few dinosaurs, usually kept under control by the village shaman. These trained dinosaurs are either treated as beasts of war and burden or else revered and allowed to roam free and sacred about the settlement, fed and petitioned for favors as a direct embodiment of the tribe’s ancestors. In battle, lizardfolk prefer simplicity, and they rarely wear armor but do wield wooden shields. Clubs and javelins are the weapons of choice, but many are the lizardfolk who drop their weapons and attack ferociously with their teeth and claws once the scent of blood gets in their nostrils.