Download Pathfinder Campaign Setting: Technology Guide by Paizo Inc. PDF

By Paizo Inc.

Ray weapons and Rocket Packs!

It’s something to stand a dragon armed with a longsword and a swimsuit of magic plate mail, yet what in case you had an atom gun and powered armor? what percentage zombies may perhaps you blow up with a rocket launcher? What occurs if you’re status subsequent to a graviton reactor whilst it explodes? All of those questions and extra are spoke back in the pages of the expertise Guide—an beneficial guide of things, risks, and personality recommendations to be used in science-fantasy settings like Golarion’s Numeria, land of savagery and super-science!

Within this booklet, you’ll find:

• principles for dozens of recent technological goods, together with guns, armor, strength fields, hologram turbines, grenades, cybernetic implants, nanotech units, distant controls for robots, and more!
• New feats, spells, and archetypes for technologically savvy characters, besides ideas for the way your abilities have interaction with super-science.
• terribly strong clinical goods and artifacts, equivalent to extinction wave units, powered armor, and nuclear reactors!
• The technomancer status type, which lets you use magic to command robots and gear your expertise .
• principles for man made intelligences, the consequences of the passage of time on technological goods, the hazards of radiation, the seven skymetals of Numeria, technological traps, and more!

The know-how consultant is a must have for GMs working the Iron Gods experience direction or someone trying to introduce super-science into any Pathfinder experience or crusade atmosphere.

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Additional info for Pathfinder Campaign Setting: Technology Guide

Example text

Price: This is the cost in gold pieces to purchase the suit ofarmor ifit's available for sale. As with magic armor, a technological suit of armor can be sold by PCs for half this value. Weight: The weight of the armor in pounds. Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs halfas much, and armor fitted for Large characters weighs twice as much. Type: This indicates if the suit is light, medium, or heavy armor. AC: The protective value ofthe armor.

Cybertech takes up a special set of slots that correspond to a creature's body. Most cybertech is designed for a creature with a humanoid shape-installing cybertech in a non-humanoid­ shaped body is more difficult, but possible. Each piece of cybertech has an implantation value that indicates how invasive the implant is. The total combined implantation values ofall cybertech implanted in a single creature can't exceed either that creature's Constitution score or Intelligence score-a creature's Constitution sets the physical limit of what its body can accept in the form ofcybernetic implants, while the creature's Intelligence sets the mental limit ofwhat its brain can control.

A scatterlight suit is a tig ht, form-fitting suit of highly reflective polymers and synthetic metal fibers. It's designed to reflect beam weapon attacks, and provides only minimal protection against physica l damage. Activating a scatterlight suit i s a standard action; once activated, the suit diffuses and blurs light reflected from its surface, making the wearer appear hazy and indistinct. While active, a scatterlight suit increases the wearer's touch AC by a variable amount-this bonus is an armor bonus, but does not i ncrease the wearer's normal or flat­ footed AC beyond the scatterlight suit's basel ine armor bonus of +1 .

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