By Michael Kortes
The legal of Harrowstone has lengthy been an empty break, haunted by way of greater than the mysteries and stories of a sad previous. introduced jointly via the loss of life of an best friend, the heroes unite to save lots of the citizens of a tormented city and lay the spirits of Harrowstone to relaxation. but doing so brings new existence to a long-forgotten secret! A Pathfinder Roleplaying video game experience for 1st-level characters, this quantity launches the Carrion Crown event direction, drawing on issues of vintage horror tales and RPG adventures long-awaited by way of Pathfinder gamers. Introduces 5 terrifying new monsters within the Pathfinder Bestiary, new fiction within the Pathfinder's magazine, and masses extra!
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Additional info for Pathfinder Adventure Path: Carrion Crown Part 1 - Haunting of Harrowstone
Later that night, after they murdered the man, the black-robed cultists f inished their ritual. Whatever they did, they did so out of sight of Vesorianna’s view through the walls, but she felt the repercussions immediately. It felt like a horrif ic storm, yet one with no wind that chilled the f lesh. This windstorm chilled the soul—it felt to Vesorianna as if her very being was being pulled 34 The Haunting of Harrowstone apart. Yet the horrif ic sensation passed in an instant... Finally, Vesorianna can explain to the PCs how one and when it had, the presence of her husband’s spirit was of the Five Prisoners, the Splatter Man, is slowly eating gone.
T1. Guard Post This guard area is blocked from the cellblock by an arc of iron bars. Within sits an old wooden table and a few chairs. CR 1/2 hp 5 each (see page 82) 39 Guard duty here was considered a comfortable assignment compared to assignment in the dungeon below, and Harrowstone’s guards would frequently wager their shifts, hoping to win future shifts here in order to keep themselves out of the more depressing cellblocks below. The stairs at area T1a lead down to area S10. cascade of rubble pours down—all creatures directly under the door must make a DC 15 Ref lex save to avoid taking 1d6 points of damage (a creature on the ladder receives no save to avoid this damage).
By-15-ft. strip in front of the furnace) Caster Level 3rd Notice Perception DC 15 (to notice the face of the furnace beginning to animate and to scent the sudden rising stink of burning flesh) hp 13; Weakness susceptible to cold damage; Trigger proximity; Reset 1 day Effect When this haunt is triggered, the face of Old Ember Maw seems to animate into a leering skull-like visage made of metal and bars. It roars, then a fiery tongue lashes out from its maw to strike at one target within 30 feet, attacking as a scorching ray (+3 ranged touch attack, 4d6 fire damage).