By Dean Shomshak
I picked up CB: FoS to aid around out a personality i used to be taking part in in a Vampire LARP, largely simply because I had by no means truly attempted to play a true Settite prior to. All clans are hobbled via over the top stereotyping, however the infrequency of the minor clans and bloodlines makes such stereotypes much more tricky to damage out of effectively. The Clanbook is helping bust during the "traditional" view of the fans of Set, slightly even stating the bottom pandering that the majority humans could go along with the Clan.
The Revised V:tM books as a complete are a huge development over the stumbling in first and moment version, and this clanbook isn't any exception. An up-to-date direction, whereas much less strenuous in it is hierarchy of sins than a few, provides even more personality to the fans of Set, whereas a overview of historical past and pre-history of the area in the course of the eyes of the cult presents a intensity that matches so historic a following.
The updating of the dogma of the fans of Set does an exceptional task of remodeling them from a gaggle of fundamentalists right into a important if darkish faith. the fashion of writing additionally retains the message fluid adequate that one unearths it challenging to get locked in to a unmarried interpretation of the message of the fans of Set, empahiszing once more that their religion is one to be skilled, now not easily one in every of words.
What i'd have loved to determine extra of: examples of the founding of a temple extra on akhu and particular ritualistic practices
Read or Download *OP Clanbook: Followers of Set (Rev Ed) (Vampire: The Masquerade Clanbooks) PDF
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Extra info for *OP Clanbook: Followers of Set (Rev Ed) (Vampire: The Masquerade Clanbooks)
Requirements To qualify to become a deceiver (Dec), a character must fulfill all the following criteria: Alignment: Any non-lawful and non-good. 43 Chapter Three: Spillers of Blood Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha) and Use Rope (Dex). Skill Points at Each Level: 8 + Int modifier. area, requiring another Charisma check to find a new safe location.
Dominic’s Compassion: Dominic was acting in a rare, almost unique moment of compassion. In one of their many inscrutable moments, however, the Mists rose from the Sea of Sorrows just as the ship was coming into view of Ludendorf’s port. As they parted again, the proud sailing ship smashed into the jagged rocks south of Armeikos, on the island of Liffe. Most of the ship’s crew and passengers perished, but miraculously both Angelique and Bertrand (or perhaps just Angelique) survived. It became apparent that travel from the eternally Mistbound island was impossible, so they eventually settled in with the local population.
Contacts (Ex): Starting at 2nd level, a deceiver has established an extensive network of informants, friends, dependents and hangers-on from whom he can gain information and aid. The deceiver obtains this aid with a combination of camaraderie, threats, extortion and cajolery, all made in the form of a Charisma check. The precise nature of the aid is up to the deceiver, but the DM must determine the DC of the check in each case and the assistance generally applies only to one isolated event or job lasting up to one week at most.