By Stephan Hochhaus, Manuel Schoebel
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Extra info for Meteor in Action
Updates from other clients may happen, but unless users explicitly make a server request again, they won’t see the updates but an historic snapshot of the site. There’s no feedback channel from the server to the client to push out updated content. Imagine you open your local movie theater’s site and see only two seats are left to the new Joss Whedon movie premiere. While you debate whether you should go, someone else buys these tickets. Your browser keeps telling you two seats are available until you decide to click again, only to find out that the tickets are gone.
Because the connection between Minimongo and MongoDB is also reactive, the data is automatically kept in sync. info 16 CHAPTER 1 A better way to build apps Latency is a key differentiating factor between desktop applications and the web. Nobody likes to wait, so Meteor uses prefetching and model simulation on the client to make it look like your app has a zero-latency connection to the database. The local Minimongo instance will be used to simulate any database operations before sending requests to the server.
When using reactive programming, the code you need to write for handling events is reduced. Massive collaboration that consists of hundreds of events becomes much more manageable. For that reason, Meteor is especially suited for realtime chats and online games or even to power the Internet of Things. HIGH CODE REUSE Meteor delivers on the old Java promise: write once, run anywhere. Because of the isomorphic nature of Meteor, the same code may run inside the browser, on the server, or even on a mobile device.