By Dave Mennenoh
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From the top menu choose Edit > Preferences > General The General Preferences dialog appears. Note This is the only Preferences dialog that you can access using a hot key: Ctrl+U in Windows machines, or Command+U on the Mac. Within this dialog, set your name and company name, if you have one. This information is stored in the Director file in two different locations. There is both a Created by, and a Modified by, and where this information is stored depends on which part you play. The information appears at the very bottom of the Property inspector.
The next step is to place the other piece of the background over the sprite you just created. This image is cast member 2, interface_alpha. It contains a cut-out middle section that will serve as a space to place the portfolio images. You'll animate "curtains" that will reveal these images later on in the lesson. [View full size image] 56 57 2. Drag cast member 2 (interface_alpha) from the cast and drop it into channel 8 of the Score. Your Score now contains sprites in channels 1 and 8. You placed the second sprite in channel 8 because you'll be placing other sprites behind this interface element.
Right now, the curtains open immediately when the movie is played, but that's not what they're supposed to do. We want them to stay closed until one of the project buttons is clicked. The curtains will then open, revealing the portfolio pieces. In the next section you'll create the buttons (and the Lingo) to jump to the sections you are making now. You already know that each frame of your movie can be different, and that you can place sprites on any range of frames. That should give you an idea of how you'd create different movie sections.