By Phil Masters, Terry Pratchett
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Gamers like to recount their most fun exploits in on-line play, specially their moments of maximum problem, ability, and success. those narratives frequently resemble tales that actual infantrymen could inform upon arriving from conflict. although, just like the video games that motivate them, which in flip mirror the depiction of battle in movie, they're with out the horrors of actual struggle; in its place, they communicate subject matters of honor, glory, sacrifice, and intrigue.
The Fireborn video game Master's instruction manual includes all of the ideas and recommendation you must run your personal Fireborn crusade. This e-book grants the instruments to teach your gamers epic experience within the mythic age or topic them to darkish mysteries in glossy London. It includes environment details for London, in addition to info on 4 epochs from the mythic age, in addition to recommendation on the way to run a Fireborn crusade, how you can use flashbacks to their fullest, principles for karmic goods and taint, and lots of characters and creatures for use as associates or foes.
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Discover the secrets and techniques of struggling with the undead with Pathfinder participant better half: Undead Slayer’s instruction manual! From senseless zombies to diabolical liches, the undead horrors of Golarion are as different as they're numerous—and slayers of all walks are had to go back those dread monsters to their graves. grasp many of the strategies had to establish and conflict timeless foes, no matter if you’re a knightly order’s expert exorcist, a student pursing wisdom the undead own, or a rogue undead hunter with purposes your entire own.
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Written through Dennis Baker, Jay Loomis, Alex Putnam, Adam Roy, Tork Shaw, and Larry Wilhelm
Cover paintings via Michal Ivan
Extra resources for GURPS Discworld
An ideal is different than a specific suggestion or command; an ideal is an overarching value such as, “all life is sacred,” “my political party is the best,” “children should be seen, not heard,” and so on. An ideal influences a creature’s behavior but doesn’t control it. The imparted ideal lasts for as long as befits the situation, but usually at least a few hours. The implanted ideal is jeopardized if someone friendly to the creature spends a minute or more bringing the target back to its senses.
You studied at one of the most prestigious schools in the world, but you got in by cheating. You headed a small church, and though you left to pursue your own strange journey, the congregation still tries to lure you back to the pulpit. You were a night guard before you gained the ability to revise reality. You had a successful career writing stirring greeting cards, but you were let go after one of your cards caused a rash of suicides. You hacked websites for cash until you crossed the Estate, which sent agents to locate you.
If you successfully attack both targets, each takes 4 points of damage. Effort applied to one attack counts for both, but you must abide by your Effort level limit for each action. Action. • Revise Flesh (3 Intellect points): You can revise flesh with your touch in one of two ways. When you touch an impaired or debilitated character, you can choose to move the character up one step on the damage track (for example, a debilitated PC becomes impaired, while an impaired creature becomes hale). Alternatively, you can grant a character a +2 bonus to his recovery roll if you use this ability on the PC during a rest.