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Download First Person: War Stories from Gamespace by Kent Sheely PDF

By Kent Sheely

Players like to recount their most fun exploits in on-line play, in particular their moments of maximum problem, ability, and success. those narratives frequently resemble tales that genuine squaddies may possibly inform upon coming back from conflict. even if, just like the video games that motivate them, which in flip replicate the depiction of conflict in movie, they're without the horrors of actual conflict; in its place, they impart subject matters of honor, glory, sacrifice, and intrigue. it is a number of fifty such conflict tales from the battlefields of the net: Fifty bills of valiant struggles, excellent victories, and occasionally of overwhelming defeat.

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First Person: War Stories from Gamespace

Gamers like to recount their most fun exploits in on-line play, specially their moments of maximum problem, ability, and success. those narratives usually resemble tales that genuine squaddies may inform upon arriving from conflict. in spite of the fact that, just like the video games that motivate them, which in flip replicate the depiction of warfare in movie, they're without the horrors of genuine warfare; as an alternative, they communicate topics of honor, glory, sacrifice, and intrigue.

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Additional info for First Person: War Stories from Gamespace

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Some continue to swing and scythe through a hallway once they trigger, turning a sudden trap into a dangerous and persistent obstacle. Pits: Pits are among the simplest of hall traps, and as such, are common dangers in many dungeons— particularly in labyrinths. While an open pit can serve as a deterrent to an explorer, these obvious hazards are more obstacles than traps. The truly devious pit traps have cunning covers designed to give way once an intruder steps on them, opening on hidden hinges or other mechanisms to dump the victim into a deep oubliette.

They learn methods of combining weapon attacks with their alchemical magic, and sacrif ice skill with poisons in order to become more adept at using alchemical bombs or using alchemical items in conjunction with their martial skills. As an unusual side effect of their skill at handling bombs and alchemical items with increased speed, grenadiers master the ability to drink potions, elixirs, and mutagens quickly and safely, without exposing themselves to peril while doing so. A grenadier has the following class features.

Hungry Dead: This category of undead includes ghouls, vampires, and other undead driven to hideous hungers, thirsts, or other once-biological needs that have now been perverted and twisted into something unnatural. The hungry dead can be insidious, for often they merge keen and shrewd intellects and powerful magical abilities with their desire to feed on the living, and can be incredibly mobile in their territories. The hungry dead are most likely to encounter Pathf inders on missions in urban areas.

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