By Fantasy Flight Games
The Fireborn video game Master's instruction manual includes all of the principles and recommendation you want to run your individual Fireborn crusade. This ebook supplies the instruments to teach your avid gamers epic experience within the mythic age or topic them to darkish mysteries in smooth London. It includes surroundings info for London, in addition to info on 4 epochs from the mythic age, in addition to recommendation on find out how to run a Fireborn crusade, how you can use flashbacks to their fullest, principles for karmic goods and taint, and many characters and creatures for use as acquaintances or foes.
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The Fireborn online game Master's guide includes the entire ideas and recommendation you must run your individual Fireborn crusade. This booklet provides the instruments to teach your gamers epic event within the mythic age or topic them to darkish mysteries in sleek London. It includes surroundings info for London, in addition to information on 4 epochs from the mythic age, in addition to recommendation on the right way to run a Fireborn crusade, how you can use flashbacks to their fullest, ideas for karmic goods and taint, and many characters and creatures for use as buddies or foes.
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Additional info for Fireborn: The Roleplaying Game: Gamemaster's Handbook
Any actions that further consideration and thinking, as well as gathering of knowledge, are considered part of this taint response. STAND FAST (LEBE) The solid earth and one’s own solid will are all that can be relied upon. The begotten of Lebe will not give up, will not back down, and at higher levels of taint susceptibility will not abandon the spots on which they stand. COMMAND (MABINOGION) A begotten of Mabinogion knows that she is destined to lead and inspire. All will be well if she directs the others, and leads them to victory or safety.
The source of these Those Who Dwell Below do not create taint. Their menacing and dark. emotions can slither in a perrelationship to the foul power is just like the relaThings could seem to be son’s subconscious for days, tionship of supernatural creatures to karma: moving just outside of weeks, or years, never fully Dwellers are of taint. But rather than being superthe character’s range of surfacing or revealing itself. natural, Those Who Dwell Below (and lesser creavision, it could seem A character can experience tures of similar persuasion) are unnatural.
If the character is already taint-tempted when he makes a taint test, the results of failure are much more dire. This time, the taint test is to avoid becoming tainttrapped. Becoming taint-trapped is a terrible fate, so taint-tempted Fireborn would do well to get out of tainted areas as soon as possible. The TH for this second taint test is the same as it would be for an initial taint test IMMEDIACY OF TAINT RESPONSE Failed by 1–3 4–6 7+ Level Immediacy of Action Minor Moderate Major Long-term gratification (within an hour) Eventual gratification (within a few minutes) Immediate gratification (instantly) TABLE 2-2 44 CHAPTER TWO: GAME MASTER MECHANICS for the current tainted area (twice the area’s taint rating).