By Ron Spencer
Paperback: 152 pages writer: White Wolf Publishing; 2 version (November 1, 1998) Language: English ISBN-10: 1565043561 ISBN-13: 978-1565043565 Product Dimensions: eleven x 8.2 x 0.4 inches
Read or Download Book of Wyrm, 2nd Edition (Werewolf: The Apocalypse) PDF
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Players like to recount their most fun exploits in on-line play, particularly their moments of maximum problem, ability, and success. those narratives usually resemble tales that genuine infantrymen could inform upon getting back from conflict. even if, just like the video games that motivate them, which in flip replicate the depiction of battle in movie, they're with out the horrors of actual conflict; as a substitute, they impart topics of honor, glory, sacrifice, and intrigue.
The Fireborn video game Master's instruction manual comprises all of the ideas and suggestion you want to run your personal Fireborn crusade. This publication supplies the instruments to teach your avid gamers epic experience within the mythic age or topic them to darkish mysteries in smooth London. It includes surroundings info for London, in addition to info on 4 epochs from the mythic age, in addition to recommendation on easy methods to run a Fireborn crusade, how one can use flashbacks to their fullest, ideas for karmic goods and taint, and many characters and creatures for use as acquaintances or foes.
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Extra info for Book of Wyrm, 2nd Edition (Werewolf: The Apocalypse)
Price: This is the cost in gold pieces to purchase the suit ofarmor ifit's available for sale. As with magic armor, a technological suit of armor can be sold by PCs for half this value. Weight: The weight of the armor in pounds. Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs halfas much, and armor fitted for Large characters weighs twice as much. Type: This indicates if the suit is light, medium, or heavy armor. AC: The protective value ofthe armor.
Cybertech takes up a special set of slots that correspond to a creature's body. Most cybertech is designed for a creature with a humanoid shape-installing cybertech in a non-humanoid shaped body is more difficult, but possible. Each piece of cybertech has an implantation value that indicates how invasive the implant is. The total combined implantation values ofall cybertech implanted in a single creature can't exceed either that creature's Constitution score or Intelligence score-a creature's Constitution sets the physical limit of what its body can accept in the form ofcybernetic implants, while the creature's Intelligence sets the mental limit ofwhat its brain can control.
A scatterlight suit is a tig ht, form-fitting suit of highly reflective polymers and synthetic metal fibers. It's designed to reflect beam weapon attacks, and provides only minimal protection against physica l damage. Activating a scatterlight suit i s a standard action; once activated, the suit diffuses and blurs light reflected from its surface, making the wearer appear hazy and indistinct. While active, a scatterlight suit increases the wearer's touch AC by a variable amount-this bonus is an armor bonus, but does not i ncrease the wearer's normal or flat footed AC beyond the scatterlight suit's basel ine armor bonus of +1 .